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[Request] Block taunt voicelines #50
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I need to figure out a method to block those, new workshop taunts are probably going to keep doing this. |
There's also not important problem but anyways: I have Ness and he says "Okey" when you're trying to use PK Fire and etc. :D |
I did recently add catch_replace in development branch with can replace certain class voicelines instead of all of them, you can probably use it to block call for Medic sounds or make the voiceline appear on certain lines. |
So, can you give an example of how to block "Medic!" voiceline for Ness? |
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So i can have "sound_block_vo", "catch_phrase" and "catch_replace" ? |
Yep, orders like this: |
It's may be a little late but i found out that AddNormalSoundHook doesn't work (doesn't block any sound) if you use SND_CHANGEPITCH flag (with changed pitch var) and channel is SNDCHAN_VOICE. You can test this using Resize Players plugin with cvar sm_resize_voices = 1. If you change your size back to normal (1.0) then SND_CHANGEPITCH flag isn't used so you don't hear any voices. |
As we know, "sound_block_vo" works fine, but some taunt voicelines (like from new scout taunts) still can be heard. Maybe there's a way to block these VO?
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