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This repository has been archived by the owner on Sep 4, 2022. It is now read-only.
The above classname field gets reused for both the aimtarget name and the weapon classname, and so you end up with e.g. 'tf_weapon_rocketlauncher's Damage: 40' in the HUD instead of the actual target's name. Either the classname should be set to "" if observer==0, or separate string fields should be used for weapon classname vs aimtargetname.
The same occurs for the 'sound' field elsewhere in this file.
The text was updated successfully, but these errors were encountered:
FreakFortressBat/addons/sourcemod/scripting/impl/timers.sp
Line 435 in 391af29
The above
classname
field gets reused for both the aimtarget name and the weapon classname, and so you end up with e.g. 'tf_weapon_rocketlauncher's Damage: 40' in the HUD instead of the actual target's name. Either the classname should be set to "" if observer==0, or separate string fields should be used for weapon classname vs aimtargetname.The same occurs for the 'sound' field elsewhere in this file.
The text was updated successfully, but these errors were encountered: