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[Bug] Zombie Skins on Bosses #161

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J0BL3SS opened this issue May 9, 2021 · 0 comments
Open

[Bug] Zombie Skins on Bosses #161

J0BL3SS opened this issue May 9, 2021 · 0 comments
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@J0BL3SS
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J0BL3SS commented May 9, 2021

Description

If the player in the round before becoming a Boss has a voodoo soul, the boss's skin is getting broken.

Reproduce

Steps to reproduce the behavior:

  1. Timer_MakeBoss function It does not set anything to replace the correct skin

How to fix

SetEntProp(boss, Prop_Send, "m_bForcedSkin", 1);
SetEntProp(boss, Prop_Send, "m_nForcedSkin", GetClientTeam(boss)-2);

Set forced skins to bosses in "Timer_MakeBoss" or "MakeModelTimer" function.

Media

Due "MLG Sniper" doesn't have zombie skins on his model, disguises also broken.

20210304192632_1

Environment

  • OS: Windows Server
  • Sourcemod 1.10 - build 6502
  • Unofficial Freak Fortress 2 - 1.20.4
@J0BL3SS J0BL3SS added the Bug Something isn't working label May 9, 2021
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