Skip to content

Changes Based on Difficulty

Gregory Smith edited this page Jun 20, 2022 · 1 revision

Notes

  • Bobs will attack player if "civilians killed by players" is 3 or more.
  • Berserk monsters move at 1.5x speed.
  • Oxygen normally drains at 1 unit per tick while in vacuum or underwater, meaning you have 360 seconds (6 minutes) of air
  • One angular unit is about 0.7 degrees (1/512 of a circle)

Kindergarten

  • Drop every fourth monster
  • Demote every other major
  • Alien damage (includes liquids) reduced by half
  • Alien health reduced by half
  • Alien movement reduced by one eighth
  • Alien projectile speed reduced by one eighth
  • Alien attack period tripled (frequency reduced to 1/3)
  • Monster attack repetitions halved on each attack
  • Guided projectiles change yaw and pitch at 10 and 8 angular units per tick
  • Civilians killed by player count falls every 128 ticks (4.27 seconds)

Easy

  • Drop every eighth monster
  • Demote every fourth major
  • Alien damage (includes liquids) reduced by one fourth
  • Alien health reduced by one fourth
  • Alien movement reduced by one sixteenth
  • Alien projectile speed reduced by one sixteenth
  • Alien attack period doubled (frequency reduced to 1/2)
  • Monster attack repetitions halved on each attack
  • Guided projectiles change yaw and pitch at 9 and 7 angular units per tick
  • Civilians killed by player count falls every 256 ticks (8.53 seconds)

Normal

  • Civilians killed by player count falls every 512 ticks (17.07 seconds)
  • Monster attack repetitions reduced an extra time on each attack
  • Guided projectiles change yaw and pitch at 8 and 6 angular units per tick

Major Damage

  • Promote every other minor
  • Alien health increased by one fourth
  • Alien movement increased by one eighth
  • Alien projectile speed increased by one eighth
  • Alien attack period reduced by one half (frequency doubled)
  • Guided projectiles change yaw and pitch at 7 and 5 angular units per tick
  • Civilians killed by player count falls every 1024 ticks (34.13 seconds)
  • Oxygen drains an extra point per tick while either trigger is held

Total Carnage

  • No limit on ammo that can be picked up
  • In Marathon 1, duplicate copies of a weapon can be picked up, replacing the one in the player's inventory
  • Promote every minor
  • Alien health increased by one half
  • Alien movement increased by one quarter
  • Alien projectile speed increased by one quarter
  • Alien attack period reduced by 3/4 (frequency quadrupled)
  • Guided projectiles change yaw and pitch at 6 and 4 angular units per tick
  • Guided projectiles can lock onto invisible targets
  • ticks_since_attack is not reset after monster attacks (the variable governing attack frequency)
  • Civilians killed by player count falls every 2048 ticks (68.27 seconds)
  • Oxygen drains an extra point per tick while either trigger is held
  • Oxygen drains an extra point per tick while run is held in a vacuum, whether or not player is moving
Clone this wiki locally