A custom Minecraft server written in Rust from scratch driven by async_std
. The main purpose of this project
is to teach myself an example of how game server and client interact and how the server is made.
The sub-goal of this project is to make it as a framework such that other people can build a ground-up bare-bone custom Minecraft server.
Any suggestions and feedback is very welcome.
Login to the server is possible, however it is not possible to do anything. Chunk data is implemented but the client still doesn't show anything. Character will fall to the abyss.All of the knowledge thanks to the wonderful Minecraft protocol wiki page.
Got some hint from feather-rs.