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Merge branch 'main' of github.com:zeichensystem/GeBurtstAg
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zeichensystem committed Jul 10, 2021
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Expand Up @@ -40,7 +40,7 @@ For debugging, it might be useful to ```#define USER_SCENE_SWITCH```in [source/s
### Asset import
Put your .mod files into [assets/music](assets/music). Just invoking the top-level [Makefile](Makefile) with ```make```will take care of them (look at the examples).

Put your 3d models into [assets/models](assets/models). As above, just invoke ```make``` (it internally uses ```python3 tools/obj2model.py```to convert your .obj files. You can also use .mtl files (the names must match). So far, multiple objects in one .obj file are treated as one (sorry).
Put your 3d models into [assets/models](assets/models). As above, just invoke ```make``` (it internally uses ```python3 tools/obj2model.py```to convert your .obj files). You can also use .mtl files (the names must match). So far, multiple objects in one .obj file are treated as one (sorry).

I assume you use blender 2.8 in the following.
Make sure to use the *Principled BSDF* (only its *Base Color* is considered) surface/material type in Blender, as the *Background* (and other) surface types won't be exported. Make sure to triangulate your faces, and make sure you decimate your models (up to 350 triangles might be workable I guess, but the lower, the better). Make sure the *backface-culling* checkbox is checked under the materials (if you want that).
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