@IBOutlet private weak var floatingLabelTextField: FloatingLabelTextField!
override func viewDidLoad() {
super.viewDidLoad()
// Add right label with color
floatingLabelTextField.addRightText("Forgot?", color: UIColor.white)
// Add right images
floatingLabelTextField.addRightImages([UIImage(named: "image")!])
// Toggle text format, whether secured or not
floatingLabelTextField.toggleTextFormat()
// Update secure line and description text
floatingLabelTextField.updateSecureLine(to: .max, text: "Some description", color: .red)
// Check if current mode is secure
floatingLabelTextField.isSecure
// Change the keyboard type
floatingLabelTextField.setKeyboardType(.emailAddress)
// Change the autocorrection type
floatingLabelTextField.setAutocorrectionType(.no)
// Configure style programmatically
floatingLabelTextField.separatorColor = .blue
floatingLabelTextField.headerText = "Header"
floatingLabelTextField.headerColor = .green
floatingLabelTextField.placeholderText = "Placeholder"
floatingLabelTextField.placeholderColor = .red
floatingLabelTextField.selectionColor = .red
floatingLabelTextField.textColor = .white
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// Update text once view has been loaded
floatingLabelTextField.text = "Some text"
// Get inputted text whenever you want
floatingLabelTextField.text
}
Also you can configure style via Interface Builder
@IBInspectable var separatorColor: UIColor
@IBInspectable var headerColor: UIColor
@IBInspectable var headerText: String?
@IBInspectable var placeholderColor: UIColor
@IBInspectable var placeholderText: String?
@IBInspectable var textColor: UIColor
@IBInspectable var selectionColor: UIColor
@IBInspectable var isSecure: Bool
extension ViewController: FloatingLabelTextFieldDelegate {
func state(for floatingTextField: FloatingLabelTextField) -> (state: InputTextState, description: String?, color: UIColor) {
let textLength = floatingTextField.text.count
switch textLength {
case 1...2: return (.invalid, "Invalid", UIColor(hex: "ff3f4c"))
case 3...5: return (.unreliable, "Unreliable", UIColor(hex: "ff793f"))
case 6...8: return (.medium, "Medium", UIColor(hex: "f5a623"))
case 9...11: return (.reliable, "Reliable", UIColor(hex: "00ab80"))
case let number where number >= 12: return (.max, "Max", UIColor(hex: "00c99c"))
default: return (.idle, nil, .clear)
}
}
}
floatingLabelTextField.events.append() { event in
switch(event) {
case .didStartEditing( _): print("DidStartEditing")
case .didEndEditing( _): print("DidEndEditing")
case .didTextChanged( _): print("DidTextChanged")
case .didExtraButtonPressed(let floatingTextField, let index, let button):
if index == 0 {
// Change current text format
floatingTextField.toggleTextFormat()
// Update button if needed
button.setImage(UIImage(named: floatingTextField.isSecute() ? "eye_off" : "eye_on")!, for: .normal)
}
}
}
- iOS 9.0+
- CocoaPods 1.0.0+
- Swift 5
FloatingLabelTextField is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'FloatingLabelTextField'
This project is licensed under the MIT license.
Copyright (c) 2019 Dmitriy Zhyzhko
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.