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Motion Matching as an addon #8

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ywmaa opened this issue Dec 22, 2021 · 2 comments
Open

Motion Matching as an addon #8

ywmaa opened this issue Dec 22, 2021 · 2 comments
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enhancement New feature or request
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@ywmaa
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ywmaa commented Dec 22, 2021

I know very little about motion matching, so this may take time

I will try to learn motion matching and implement it in the system as a plugin so anyone could take the plugin and use it in another project without the need for AMSG

@ywmaa ywmaa added the enhancement New feature or request label Dec 22, 2021
@ywmaa ywmaa added this to the Version 2.0 milestone Dec 22, 2021
@ywmaa
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ywmaa commented Dec 23, 2021

Motion Matching Example :
https://youtu.be/307omU48Feg

Motion Matching Explanation :
https://youtu.be/Egp1rQh1FAg

Original GDC 2016 Presentation from Ubisoft.
Link to Slides
Open source implementation for UE4

This talk has a bit more implementation details (and matches the slide deck linked above):
https://www.gdcvault.com/play/1023280/Motion-Matching-and-The-Road
The other talk linked above is more from an technical animator's POV than a programmers

From Me :
All of the stuff above are from the godot Issue, but for some reason it looks like the work on motion matching is abandoned
,but here is the latest work done from them

https://godotengine.org/article/gsoc-2019-progress-report-1-part-2#motion-matching

I will try and understand the motion matching, look at the already done code,and see if I can finish it

as it will help with the AMSG Template

@ywmaa ywmaa pinned this issue Dec 23, 2021
@ywmaa ywmaa modified the milestones: Version 2.0, Version 3.0 Dec 29, 2021
@GeorgeS2019
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@ywmaa
Coordinate Godot Motion Matching

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