From 63003a2bdfab6d9a81c2cd503dd1ef4eedd619b8 Mon Sep 17 00:00:00 2001 From: Yokim Klein Date: Fri, 10 Jun 2022 18:41:36 +0100 Subject: [PATCH 1/4] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 4c55097..d5261a4 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,10 @@ A middleman tool which allows you to use the Dragon Age Origins toolset build of 5) (Optional) Add a .txt file placed next to your sound file with the same name in the data folder, containing a read out of your voice lines for better lipsync generation 6) Import your sound using tool.exe with either the unit_dialog, cinematic_dialog or mission_dialog sound classes +# Example +1) Move cave_johnson.txt & cave_johnson.wav from the SampleData folder into H3EK\data +2) Run tool.exe sound-single "cave_johnson.wav" cinematic_dialog "fmod\pc\english.fsb" + # How does this work? - Development studios were often given access to FaceFX's source code when they purchased a license, so these studios would sometimes make modifications. - Bungie added the exportAnim command to their build, which would export the facial animation data to their proprietary .fxx format. From a19e4744533a73c5d5d40d09448e62c0dadb85f3 Mon Sep 17 00:00:00 2001 From: Yokim Klein Date: Fri, 10 Jun 2022 18:49:02 +0100 Subject: [PATCH 2/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d5261a4..4e8882d 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ A middleman tool which allows you to use the Dragon Age Origins toolset build of FaceFX with the Halo 3 Editing Kit for lipsync animation generation. # Usage -1) Download the Dragon Age Origins toolset +1) Download the [Dragon Age Origins toolset](http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/toolset/DragonAgeToolset1.01Setup.exe) 2) Copy the contents of DragonAgeToolset\FaceFX to H3EK\bin\FaceFX 3) Rename FxStudio.exe to FxStudioOriginal.exe 4) Copy the H3EK-FaceFXWrapper files into your H3EK\bin\FaceFX folder (make sure this includes the bungie_facefx_actors folder!) From a62ed5ebb95335a8d758fdbd2a611d257887f9fb Mon Sep 17 00:00:00 2001 From: Yokim Klein Date: Fri, 10 Jun 2022 18:50:52 +0100 Subject: [PATCH 3/4] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 4e8882d..47d3a53 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,7 @@ # H3EK-FaceFXWrapper A middleman tool which allows you to use the Dragon Age Origins toolset build of FaceFX with the Halo 3 Editing Kit for lipsync animation generation. +Please mind the gnarly text parsing code. # Usage 1) Download the [Dragon Age Origins toolset](http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/toolset/DragonAgeToolset1.01Setup.exe) 2) Copy the contents of DragonAgeToolset\FaceFX to H3EK\bin\FaceFX From 81ca6d0e25e986344e6202aa4318fab08296c33e Mon Sep 17 00:00:00 2001 From: Yokim Klein Date: Fri, 10 Jun 2022 20:05:24 +0100 Subject: [PATCH 4/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 47d3a53..d688e51 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Please mind the gnarly text parsing code. # Example 1) Move cave_johnson.txt & cave_johnson.wav from the SampleData folder into H3EK\data 2) Run tool.exe sound-single "cave_johnson.wav" cinematic_dialog "fmod\pc\english.fsb" - +[![H3EK Full Lipsync Generation on YouTube](https://i3.ytimg.com/vi/kjMR_M8xbb4/maxresdefault.jpg)](http://www.youtube.com/watch?v=kjMR_M8xbb4 "H3EK Full Lipsync Generation") # How does this work? - Development studios were often given access to FaceFX's source code when they purchased a license, so these studios would sometimes make modifications. - Bungie added the exportAnim command to their build, which would export the facial animation data to their proprietary .fxx format.