diff --git a/README.md b/README.md index 4c55097..d688e51 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,19 @@ # H3EK-FaceFXWrapper A middleman tool which allows you to use the Dragon Age Origins toolset build of FaceFX with the Halo 3 Editing Kit for lipsync animation generation. +Please mind the gnarly text parsing code. # Usage -1) Download the Dragon Age Origins toolset +1) Download the [Dragon Age Origins toolset](http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/toolset/DragonAgeToolset1.01Setup.exe) 2) Copy the contents of DragonAgeToolset\FaceFX to H3EK\bin\FaceFX 3) Rename FxStudio.exe to FxStudioOriginal.exe 4) Copy the H3EK-FaceFXWrapper files into your H3EK\bin\FaceFX folder (make sure this includes the bungie_facefx_actors folder!) 5) (Optional) Add a .txt file placed next to your sound file with the same name in the data folder, containing a read out of your voice lines for better lipsync generation 6) Import your sound using tool.exe with either the unit_dialog, cinematic_dialog or mission_dialog sound classes +# Example +1) Move cave_johnson.txt & cave_johnson.wav from the SampleData folder into H3EK\data +2) Run tool.exe sound-single "cave_johnson.wav" cinematic_dialog "fmod\pc\english.fsb" +[![H3EK Full Lipsync Generation on YouTube](https://i3.ytimg.com/vi/kjMR_M8xbb4/maxresdefault.jpg)](http://www.youtube.com/watch?v=kjMR_M8xbb4 "H3EK Full Lipsync Generation") # How does this work? - Development studios were often given access to FaceFX's source code when they purchased a license, so these studios would sometimes make modifications. - Bungie added the exportAnim command to their build, which would export the facial animation data to their proprietary .fxx format.