From 63003a2bdfab6d9a81c2cd503dd1ef4eedd619b8 Mon Sep 17 00:00:00 2001 From: Yokim Klein Date: Fri, 10 Jun 2022 18:41:36 +0100 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 4c55097..d5261a4 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,10 @@ A middleman tool which allows you to use the Dragon Age Origins toolset build of 5) (Optional) Add a .txt file placed next to your sound file with the same name in the data folder, containing a read out of your voice lines for better lipsync generation 6) Import your sound using tool.exe with either the unit_dialog, cinematic_dialog or mission_dialog sound classes +# Example +1) Move cave_johnson.txt & cave_johnson.wav from the SampleData folder into H3EK\data +2) Run tool.exe sound-single "cave_johnson.wav" cinematic_dialog "fmod\pc\english.fsb" + # How does this work? - Development studios were often given access to FaceFX's source code when they purchased a license, so these studios would sometimes make modifications. - Bungie added the exportAnim command to their build, which would export the facial animation data to their proprietary .fxx format.