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Black_deck game
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Black_deck game
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# to stimulate this game you just have to download or paste the code in any your IDE or editor
# which is compatible with running python codes.
import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10, 'Queen':10, 'King':10, 'Ace':11}
playing = True
class Card:
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank+' of '+self.suit
# two_hearts = Card('Hearts','Two')
# print(two_hearts)
class Deck:
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit,rank))
def __str__(self):
return f'{self.deck[7]}'
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
return self.deck.pop(0)
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces
def add_card(self,card):
self.cards.append(card)
self.value += values[card.rank]
if 'Ace' in card.rank:
self.aces +=1
def adjust_for_ace(self):
if self.aces > 0:
while True:
if self.value > 21:
self.value -= 10
self.aces -=1
continue
else:
break
class Chips:
def __init__(self):
self.total = 100 # This can be set to a default value or supplied by a user input
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input('enter the amount to bet :'))
except ValueError:
print('oops ! enter a integer !')
else:
if chips.bet>chips.total:
print("bent can't be placed")
continue
else:
break
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
def hit_or_stand(deck,hand):
global playing # to control an upcoming while loop
while True:
Hit = input('do you want to hit or stand : "h" or "s" : ')
if Hit[0].lower() == 'h':
hit(deck,hand)
elif Hit[0].lower() == 's':
print('player is standing! dealer is playing.')
else:
print('Sorry ! please try again . ')
continue
break
def show_some(player,dealer):
print('dealer"s hand :')
print('< card hidden >')
print('',dealer.cards[1])
print('\nplayer"s hand :',*player.cards,sep = '\n')
def show_all(player,dealer):
print('dealer"s hand :',*dealer.cards,sep = '\n')
print('dealer"s value :',*dealer.value)
print('player"s hand :',*player.cards,sep = '\n')
print('player"s value :',*player.value)
def player_busts(player,dealer,chips):
print('player busted! dealer wins ')
chips.lose_bet()
def player_wins(player,dealer,chips):
print('player wins !')
chips.win_bet()
def dealer_busts(player,dealer,chips):
print('dealer busted ! palyer wins')
chips.win_bet()
def dealer_wins(player,dealer,chips):
print('dealer wins !')
chips.lose_bet()
def push():
print('dealer and player ties up! it"s a push')
while True:
# Print an opening statement
print('this a black jet stimulation ! \n reach as close as you can to 21 without going over !')
print(' ace can have value 1 or 11 ! \ndealer will stop at 17 !')
# Create & shuffle the deck, deal two cards to each player
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.adjust_for_ace()
player_hand.add_card(deck.deal())
player_hand.adjust_for_ace()
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.adjust_for_ace()
dealer_hand.add_card(deck.deal())
dealer_hand.adjust_for_ace()
# Set up the Player's chips
player_chips = Chips()
# Prompt the Player for their bet
take_bet(player_chips)
# Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
while playing: # recall this variable from our hit_or_stand function
# Prompt for Player to Hit or Stand
hit_or_stand(deck,player_hand)
# Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
# If player's hand exceeds 21, run player_busts() and break out of loop
if player_hand.value > 21 :
player_busts(player_hand,dealer_hand,player_chips)
break
# If Player hasn't busted, play Dealer's hand until Dealer reaches 17
if player_hand.value <= 21 :
if dealer_hand.value < 17 :
hit_or_stand(deck,dealer_hand)
# Show all cards
show_all(player_hand,dealer_hand)
# Run different winning scenarios
if dealer_hand.value > 21 :
dealer_busts(player_hand,dealer_hand,player_chips)
elif player_hand.value < dealer_hand :
dealer_wins(player_hand,dealer_hand,player_chips)
elif player_hand.value > dealer_hand :
player_wins(player_hand,dealer_hand,player_chips)
else :
push()
# Inform Player of their chips total
print('the total chips that player have : ',player_chips.total)
# Ask to play again
choice = input('would you like to play again : "y" for yes or "n" for no')
if choice == 'y' :
continue
else :
break