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client.c
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client.c
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#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<errno.h>
#include<string.h>
#include<netdb.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<sys/wait.h>
#include"socketconstants.h"
// Partially Referred from Beej's Tutorial
void *get_in_addr(struct sockaddr *sa){
if(sa->sa_family == AF_INET){
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[]){
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct addrinfo hints, *servinfo, *p;
int rv;
// Own Code
char *function = (char *)malloc(FUNCTION_NAME_SIZE);
float input_num, result;
if(argc < 3){
perror(INPUT_ERROR_MSG);
exit(INPUT_ERROR);
}
else{
function = argv[1];
input_num = strtof(argv[2], 0);
if(((strcmp(function, DIV) != 0) && (strcmp(function, LOG) != 0)) || input_num >= 1.0 || input_num <= 0.0){
perror(INPUT_ERROR_MSG);
exit(INPUT_ERROR);
}
}
// from Beej's Tutorial
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if((rv = getaddrinfo(LOCAL_HOST, SERVER_D_TCP_PORT, &hints, &servinfo)) != 0){
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
for(p = servinfo; p != NULL; p = p->ai_next){
if((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1){
perror("client: socket");
continue;
}
if(connect(sockfd, p->ai_addr, p->ai_addrlen) == -1){
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if(p == NULL){
fprintf(stderr, "clinent: failed to connect.\n");
exit(0);
return 2;
}
freeaddrinfo(servinfo); // all done with this structure
// Own Code
printf("The %s is up and running.\n", CLIENT_NAME);
send(sockfd, function, sizeof function, 0);
send(sockfd, (char *)& input_num, sizeof input_num, 0);
printf("The %s sent < %g > and %s to %s\n", CLIENT_NAME, input_num, function, AWS_NAME);
recv(sockfd, (char *)& result, sizeof result, 0);
printf("According to %s, %s on < %g >: < %g >\n", AWS_NAME, function, input_num, result);
}