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OpenArcadeDB

Open Arcade DataBase (c) 2021 (https://github.com/xovox/OpenArcadeDB)

The OpenArcadeDB is currently tracking 349,900 attributes of 17,775 games, BIOS & platforms!

I wasn't able to find something I could easily query to generate configs/etc that I wanted... so I took a ton of data I found & normalized it.

Sources

Projects that use OpenArcadeDB

None that I'm aware of, but I am going to implement using it with one current and a few future projects

I'm also going to start writing my own EmulationStation scraper that strictly utilizes my database for information and then downloads images/videos. This should help alieviate people experiencing timeouts.

Downloading Compiled Files

The releases page has already generated coallated files for ease of use

  • SQLite3
  • tsv
  • txt

Querying from inside of SQLite3

Here are a few simple queries you can run against the database

Get the arcade-history.com entry for Rolling Thunder

select game_history from history where game_rom = "rthunder";

Find all games published by Capcom

select game_rom from arcade where game_publisher = "Capcom";

Find all games published, licensed, or co-published by Capcom

select game_rom from arcade where game_publisher like "%Capcom%";

Find the naughty games!

select game_rom from arcade where game_mature = "TRUE";

Pull up some monitor specs for Ms Pac-Man

select monitor_resolution_horizontal from arcade where game_rom = "mspacman";
select monitor_freq from arcade where game_rom = "mspacman";

What games came out between 1981-1982?

select game_name from arcade where game_year between 1981 and 1982;

Or you can get more specific like vertical games with a 4 way joystick & one button

select game_rom from arcade where game_control_buttons = 1 and monitor_orientation = "V" and game_control_type = "joy4way";

Let's get SUPER specific!

I obtained a 4-way 60hz vertical cocktail cabinet with 3 buttons per player

select game_name from arcade where game_control_type = 'joy4way' and game_control_buttons <= 3 and monitor_orientation = 'V' and monitor_type = 'R' and monitor_freq between 59.0 and 61.0;

Find games where the history mentions Evil Otto!

select game_rom from history where game_history like "%Evil Otto%";

Queries run from a bash shell

sqlite3 OpenArcadeDB.sqlite3 <<< "select game_rom from arcade where game_publisher = 'Capcom';"
echo "select game_rom from arcade where game_publisher = 'Capcom';" | sqlite3 OpenArcadeDB.sqlite3

Simple shell function for queries

rominfo() {
	sqlite3 OpenArcadeDB.sqlite3 <<< "select $2 from arcade where game_rom = '$1';"
}

rominfo mspacman monitor_resolution_horizontal

Speed on a Raspberry Pi 3 B+ is very respectable

(pi@RetroCRT:tmp)$ time sqlite3 OpenArcadeDB.sqlite3 <<< "select monitor_resolution_vertical from arcade where game_rom = 'mspacman';"
224

real    0m0.049s
user    0m0.019s
sys     0m0.028s

Querying by HTTP GET

We also have a very limited and relatively slow "API" that's provided by simply using a curl

(pi@RetroCRT:~)$ time curl -sL "https://raw.githubusercontent.com/xovox/OpenArcadeDB/master/games/mspacman/monitor.resolution.vertical"
224

real    0m0.260s
user    0m0.065s
sys     0m0.013s

Directory/File Structure

For ease of management & tracking changes/additions in GitHub.com, I elected to use separate files for each datapoint. While this makes maintaining and tracking changes far easier, it takes ~8m on my i5-7500 @ 3.8ghz to generate all files. About half of the run time is inserting the historical data (2/3rds of the entire database's size), a third is collating the separate files, and the rest is generating TSV/TXT output.

Each game has a directory, and then there are several files within that describe aspects of that game.

The basic structure is pretty self-explanatory. Here's an example tree for a game:

collection.adult
collection.firstrate
game.name
game.name.short
game.publisher
game.year
game.genre
game.romof
game.bios
game.cloneof
game.coinslots
game.control.buttons
game.control.count
game.control.type
game.mature
monitor.count
monitor.freq
monitor.orientation
monitor.ratio.horizontal
monitor.ratio.vertical
monitor.resolution.horizontal
monitor.resolution.vertical
monitor.type

And here's an example of the contents of those individual files:

game.cloneof			yiear
game.coinslots			2
game.control.buttons		2
game.control.count		2
game.control.type		joy8way
game.genre			Fighter / Versus
game.name			Yie Ar Kung-Fu (GX361 conversion)
game.publisher			Konami
game.year			1985
monitor.freq			60.000000
monitor.orientation		H
monitor.ratio.horizontal	4
monitor.ratio.vertical		3
monitor.resolution.horizontal	256
monitor.resolution.vertical	224
monitor.type			R

Sparse Checkout

If you just want the database to be updated whenever upstream is updated and you don't want the other 1.4GB of space used up (it's still like 100MB thanks to git history), do a sparse checkout of just the DB!

mkdir $HOME/OpenArcadeDB &&
cd $HOME/OpenArcadeDB &&
git init &&
git config core.sparsecheckout true &&
echo release/ >> .git/info/sparse-checkout &&
git remote add -f origin https://github.com/xovox/OpenArcadeDB &&
git pull --depth=1 origin master