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This repository has been archived by the owner on Aug 4, 2023. It is now read-only.
When creating a mod while Anno is running the mod loader reloads the mod when changed. With previous versions it worked fine but
with the latest version 0.9.4 it just crashes.
The text was updated successfully, but these errors were encountered:
Being able to change mods while Anno is running was a pleasant and time-saving convenience feature. I think many modders would be happy if you could find a way to restore the feature. Even though we are all aware that a final test with cleared .cache and fresh start is required before a mod release.
When creating a mod while Anno is running the mod loader reloads the mod when changed. With previous versions it worked fine but
with the latest version 0.9.4 it just crashes.
The text was updated successfully, but these errors were encountered: