My offscreen rendering lab based on PBRT
- Whitted
- DirectLighting
- Path
- BDPT
- SSPM
- MLT
- AO
- TriangleMesh
- Sphere
- Quad
- Disk
- Phong
- Glass
- Homogeneous/heterogeneous medium
- Metal
- Disney
- Plastic
- Substrate?
- Volume
- Diffuse
- IBL
- Spot
- Point
- SAH based BVH
- Depth of field
- Film filter
- Multiple importance sampling
- Tone mapping
- BSSRDF
- SIMD
- Display
Veach
Cornell-box with fog
bedroom
dinningroom
Cornell-box2
Disney ball
metallic
roughness
transmission
ior
anisotropic
sheen