Airdrop into an enemy stronghold, find and recover stolen intelligence and technology. Fight your way out!
Collect as much stolen intelligence and technology as you can and get to the extraction point before the helicopter leaves without you. Earn a higher agent ranking by collecting more items and complete the mission as fast as possible to earn a higher bonus.
Little Spy can run and jump. Holding jump extends the jump height.
Little Spy is a climber. They can grab walls and slide down them, jump climb up them or wall jump away from them.
Like all the best spies, Little Spy has a gadget; a parachute that can stow and deploy itself.
Little Spy has a killer flying kick, which can be used to dash, attack enemies or double jump.
Little Spy can use all of these skills in combination.
Enemies can be stomped or kicked:
- Guards (no helmet) require 1 hit to kill.
- Soldiers (helmets) require 2 hits to kill.
Enemies have teleport technology and new recruits will teleport into the game to replace their fallen comrades.
Little Spy should work with most game controllers.
Little Spy is my entry in the My First Game Jam: Summer 2021.
The theme for the jam was ✨Free✨. My interpretation of the theme is to create a game using only tools that are free software, free of cost, or game assets that are free or in the public domain.
In keeping with the Free theme, I released the game project and code under an MIT license.
I've been wanting to learn Godot for a while now, so decided to use this jam as motivation. I haven't written a game since the 1980s, but I have a background in software development. My DevLog from the jam is below:
I used these excellent tools to make the game.
- Code & Game Design: Martin Wimpress
A big "Thank you!" to everyone below who makes their art 🖌 music 🎶 or sounds 🔊 freely available for others to build on. Little Spy would have been shapes and silence had it not been for these fine people:
- Sprites
- Spy: DezrasDragons & GrafxKid
- Guard & Soldier Umz & GrafxKid
- Military items: AngryMeteor.com
- Helicopter: Hobo
- Backgrounds: Segel
- Tiles: RottingPixels
- Controller and Keyboard: xelu
- Sound: rubberduck
- Music:
- artisticdude
- Covert Operations - Even numbered levels
- Determination - Off numbered levels
- Kistol
- Game Over - Game Over
- Jonathan Shaw
- The Tread of War - Mission Accomplished
- artisticdude
- Fonts:
I published a collection on OpenGameArt.org that includes everything I used from OGA.