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Airdrop into an enemy stronghold, recover stolen intelligence and technology. Fight your way out! 🎮

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Little Spy
Little Spy

Get it from the Snap Store

Little Spy

Plot

Airdrop into an enemy stronghold, find and recover stolen intelligence and technology. Fight your way out!

Objective

Collect as much stolen intelligence and technology as you can and get to the extraction point before the helicopter leaves without you. Earn a higher agent ranking by collecting more items and complete the mission as fast as possible to earn a higher bonus.

Gold Silver Bronze 

Game Mechanics

Spy Run Little Spy can run and jump. Holding jump extends the jump height.

Spy Slide Little Spy is a climber. They can grab walls and slide down them, jump climb up them or wall jump away from them.

Parachute Like all the best spies, Little Spy has a gadget; a parachute that can stow and deploy itself.

Spy Kick Little Spy has a killer flying kick, which can be used to dash, attack enemies or double jump.

Spy Jump Little Spy can use all of these skills in combination.

The enemies

Enemies can be stomped or kicked:

  • Guards (no helmet) require 1 hit to kill.
  • Soldiers (helmets) require 2 hits to kill.

Enemies have teleport technology and new recruits will teleport into the game to replace their fallen comrades.

Little Spy - gameplay

Controls

Little Spy should work with most game controllers.

D-pad    Left Stick
Move
A    B    Y
          Jump    Kick     Parachute

WASD & Cursors

A    D
Left    Right
Move
W    Up
Jump
S    Down
Parachute
Space
Kick

My First Game Jam: Summer 2021

Little Spy is my entry in the My First Game Jam: Summer 2021.

The theme for the jam was ✨Free✨. My interpretation of the theme is to create a game using only tools that are free software, free of cost, or game assets that are free or in the public domain.

In keeping with the Free theme, I released the game project and code under an MIT license.

Dev Log

I've been wanting to learn Godot for a while now, so decided to use this jam as motivation. I haven't written a game since the 1980s, but I have a background in software development. My DevLog from the jam is below:

Tools

I used these excellent tools to make the game.

Credits

A big "Thank you!" to everyone below who makes their art 🖌 music 🎶 or sounds 🔊 freely available for others to build on. Little Spy would have been shapes and silence had it not been for these fine people:

I published a collection on OpenGameArt.org that includes everything I used from OGA.

Screenshots

Little Spy - Main Screen
Main Screen

Little Spy - Level 01
Level 01 - "Just Jumping"

Little Spy - Level 02
Level 02 - "One Item Required"

Little Spy - Level 03
Level 03 - "Do the Stomp!"

Little Spy - Level 04
Level 04 - "Floaty McFloat Face"