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Releases: will258012/FPSCamera-Continued

v3.0.2-hotfix

30 Sep 15:18
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Please redownload if you downloaded before UTC+8 23:20 (08:20 PDT), Sept 30

  • Further fixes for compatibility issues with “Dynamic Resolution”
  • Fix occasional non-functionality issue in Walk-Through mode
  • Fix UX for "Movement/Offset speed" and "Speed-up factor for movement/offset" adjustments
  • Optimize camera position updates
  • Optimize UI toggling
  • Optimize the “LOD Optimization” feature
  • Add detection for game's free camera (You cannot start Free-camera mode at the same time when the former is enabled from now on)

Full Changelog: v3.0.1...v3.0.2

v3.0.2-b1

29 Sep 14:22
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v3.0.2-b1 Pre-release
Pre-release
  • Further fixes for compatibility issues with “Dynamic Resolution”
  • Optimize camera position updates
  • Optimize UI toggling
  • Optimize the “LOD Optimization” function
  • Fix occasional non-functionality issue in Walk-Through mode

Full Changelog: v3.0.1...v3.0.2-b1

v3.0.1-hotfix-3

22 Sep 06:14
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Please redownload if you downloaded before UTC+8 14:10, Sept 22 (23:10 PDT, Sept 21)

  • Fix issues in Follow mode when following citizens:
    • Fix the game not responding if the citizen becomes invalid
    • Fix the info panel not displaying details about the citizen when they enter a vehicle
    • Fix the camera going underground when the citizen is on narrow roads @ tfg
  • Fix an issue with the auto moving feature in Free-Camera mode @ Kagami
  • Fix potential UI toggling issues @ BlitzercupGaming
  • Fix an issue where citizens could not be followed in Walk-Through mode
  • Fix NRE error caused when follow button is not registered
  • Optimize the mod checking method
  • Optimize camera position updates
  • Optimize camera offset settings, synchronize and save
  • Add mod conflict detection @ JR896
  • Add TLM support (obtaining station names)
  • Provide more detailed citizen status
  • Update translations

P.S @ is the Steam username.

Hotfix:

  • Fix UUI button not registering @ tfg
  • Try to fix info panel stack overflow error @ tfg
  • Fix “FishingBoat” not being filtered in Walk-Through mode @ tfg
  • Optimize the experience during transitions
  • Optimize code
  • Fix compatibility issues with "Dynamic Resolution"
  • Fix the issue of inaccurate time measurement in Walk-Through mode

Full Changelog: v3.0.0-hotfix...v3.0.1

v3.0.1-b2

16 Sep 00:10
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v3.0.1-b2 Pre-release
Pre-release
  • Fix NRE error caused when follow button is not registered
  • Optimize camera position updates
  • Implement the mod conflict detection method

Full Changelog: v3.0.1-b1...v3.0.1-b2

v3.0.1-b1

15 Sep 10:09
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v3.0.1-b1 Pre-release
Pre-release
  • Fix issues in Follow mode when following citizens:
    • The game could not responding if the citizen becomes invalid.
    • The info panel would not display details about the citizen if they enter a vehicle.
    • The camera might go underground when the citizen is on narrow roads.
  • Fix an issue with the auto moving feature in Free-Camera mode
  • Fix potential UI toggling issues
  • Fix an issue where citizens could not be followed in Walk-Through mode
  • Optimize the mod checking method
  • Add TLM support
  • Update translations

Full Changelog: v3.0.0-hotfix...v3.0.1-b1

v3.0.0-hotfix

07 Sep 11:28
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  • Fix an issue where the camera could not go underground in Follow mode
  • Fix an occasional issue where geo information isn't showed in the info panel in Free-Camera mode
  • Fix camera offset not being applied correctly
  • Fix depth of field setting not working in certain cases
  • Fix NRE error when reloading
  • Optimized camera performance

v3.0.0

31 Aug 06:51
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A new major release, with large refactoring aimed at adapting more thoroughly to the current version of the game

  • New mod settings and main panel rewritten through AlgernonCommons library!
  • The xml file for saving settings has been moved to the %LocalAppdata%\Colossal Order\Cities_Skylines directory.
  • Mod's logs are no longer logged to a separate file, but in the game log ... \Cities_Skylines\Cities_Data\output_log.txt file.
  • The “Look Ahead” function has been removed, as it no longer seems to work properly.

Full Changelog: v2.4.1...v3.0.0

v3.0.0-b2

31 Aug 00:38
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v3.0.0-b2 Pre-release
Pre-release
  • Add feature in "Optimization Options"
  • Fix NRE bug when toggling UI
  • Fix an experiential issue when toggling camera states
  • Fix the problem that Walk-Through mode can't follow citizens properly
  • Fix the problem that settings can't be saved in the main panel
  • Fix the issue that the movement speed is too small in Free-Camera mode and the smooth transition limit cannot be applied
  • Optimize follow buttons update
  • Optimize the speed of toggling UI
  • Update translations

Full Changelog: v3.0.0-b1...v3.0.0-b2

v3.0.0-b1

29 Aug 08:20
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v3.0.0-b1 Pre-release
Pre-release

Changes:

  • New mod settings and main panel rewritten via the AlgernonCommons library!
  • The xml file for saving settings has been moved to the "%LocalAppdata%\Colossal Order\Cities_Skylines" directory.
  • Mod's logs are no longer logged to a separate file, but in the game log "... \Cities_Skylines\Cities_Data\output_log.txt" file.
  • The “Look Ahead” function has been removed, as it no longer seems to work properly.

Notes:

  • The settings under “Optimization Settings” will be re-added in the next version.

Full Changelog: v2.4.1...v3.0.0-b1

v2.4.1

10 Aug 13:03
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  • Add UUI support
  • Add "Shadows distance optimization" feature (disabled by default)
  • Adjust the parameters of "LOD optimization"
  • Fix an issue of reading the camera offset config (Thanks @ Kagami !)
  • Update translations

Full Changelog: v2.4.0...v2.4.1