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TinyEngine.hpp
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TinyEngine.hpp
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#ifndef TINYENGINE
#define TINYENGINE
/*
* TinyEngine
* by Nicholas McDonald
* https://github.com/weigert/TinyEngine
*/
#define TINYENGINE_VERSION "1.7"
#include <iostream>
#include <functional>
#include <initializer_list>
#include <string>
#include <csignal>
#include <deque>
#include <boost/filesystem.hpp>
#include <sstream>
#include <GL/glew.h> //Rendering Dependencies
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#include <glm/glm.hpp>
#include "glm/gtc/matrix_transform.hpp"
// Include Utility Headers
#ifndef TINYENGINE_UTILITIES
#define TINYENGINE_UTILITIES
#include <TinyEngine/Buffer>
#include <TinyEngine/Instance>
#include <TinyEngine/Model>
#include <TinyEngine/Shader>
#include <TinyEngine/Target>
#include <TinyEngine/Texture>
#endif
using slist = std::initializer_list<std::string>;
using Handle = std::function<void()>;
// TinyEngine Namespace / Entrypoint
#ifndef TINYENGINE_NAMESPACE
#define TINYENGINE_NAMESPACE
#include <TinyEngine/Audio>
#include <TinyEngine/View>
#include <TinyEngine/Event>
#include <TinyEngine/timer>
namespace Tiny{
static View view; //Window and Interface (Requires Initialization)
static Event event; //Event Handler
static Audio audio; //Audio Processor (Requires Initialization)
void sighandler(int signal){
event.quit = true;
}
bool init(){
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ){
printf( "SDL could not initialize! Error: %s\n", SDL_GetError() );
return false;
}
#ifndef TINYENGINE_COMPATIBILITY
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#endif
if( !( IMG_Init( IMG_INIT_PNG ) & IMG_INIT_PNG ) ){
printf( "SDL_Image could not initialize! Error: %s\n", IMG_GetError() );
return false;
}
if( TTF_Init() == -1 ){ //for some reason this is -1
printf( "SDL_ttf could not initialize! Error: %s\n", TTF_GetError() );
return false;
}
signal(SIGINT, &sighandler);
if(!view.windowed && !view.init("TinyEngine OpenGL Context", 0, 0)){ //Open a Dummy Window
std::cout<<"Failed to launch OpenGL Context"<<std::endl;
return false;
}
return true;
}
bool window(std::string windowName, int width, int height){ //Open a window
view.windowed = true;
if(!Tiny::init())
return false;
if(!view.init(windowName, width, height)){ //Start the View Class
std::cout<<"Failed to launch visual interface."<<std::endl;
return false;
}
if(!audio.init()){ //Start the Audio Interface
std::cout<<"Failed to launch audio interface."<<std::endl;
return false;
}
return true;
}
void quit(){
if(Tiny::view.enabled) view.quit();
if(Tiny::audio.enabled) audio.quit();
TTF_Quit();
SDL_Quit();
}
bool benchmark = false;
int average = 0;
template<typename F, typename... Args>
void loop(F function, Args&&... args){
if(!benchmark)
while(!event.quit){
if(Tiny::view.enabled){
event.input(); //Get Input
event.handle(view); //Call the event-handling system
}
if(Tiny::audio.enabled) audio.process(); //Audio Processor
function(args...); //User-defined Game Loop
if(Tiny::view.enabled){
view.render(); //Render View
}
}
else while(!event.quit){
if(Tiny::view.enabled){
std::cout<<"Event Input ";
timer::benchmark<std::chrono::milliseconds>([&](){
event.input(); //Get Input
});
std::cout<<"Event Handling ";
timer::benchmark<std::chrono::milliseconds>([&](){
event.handle(view); //Call the event-handling system
});
}
if(Tiny::audio.enabled){
std::cout<<"Audio Processing ";
timer::benchmark<std::chrono::milliseconds>([&](){
audio.process(); //Audio Processor
});
}
std::cout<<"Loop Function ";
timer::benchmark<std::chrono::microseconds>([&](){
function(args...); //User-defined Game Loop
});
if(Tiny::view.enabled){
std::cout<<"Render Pipeline ";
average = 0.99*average + 0.01*timer::benchmark<std::chrono::microseconds>([&](){
view.render(); //Render View
glFinish();
});
}
}
}
}
#endif
#endif