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Documenting parameterization of deck.gl/luma.gl: |
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Using Tile3DLayer as a maplibre.gl map overlay I find that on flat surfaces in particular holes occur, see the following two screenshots for an idea what these holes look like:
The following code is the core of the custom deck.gl layer added in interleaved mode for maplibre-gl:
I have experimented with most of the depthTest related settings; turning the depthTest off for example results in a layer without holes:
But obviously this messes up the geometry:
Any help and tips on how to proceed are highly appreciated!
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