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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Document</title>
<link rel="stylesheet" href="css/style.css" />
</head>
<body>
<h1>Welcome to my amazing website</h1>
<script src="js/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.z = 5;
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor("#e5e5e5");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshLambertMaterial({ color: 0xf7f7f7 });
//var mesh = new THREE.Mesh(geometry, material);
//scene.add(mesh);
meshX = -10;
for (var i = 0; i < 15; i++) {
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = (Math.random() - 0.5) * 10;
mesh.position.y = (Math.random() - 0.5) * 10;
mesh.position.z = (Math.random() - 0.5) * 10;
scene.add(mesh);
meshX += 1;
}
var light = new THREE.PointLight(0xffffff, 1, 1000);
light.position.set(0, 0, 0);
scene.add(light);
var light = new THREE.PointLight(0xffffff, 2, 1000);
light.position.set(0, 0, 25);
scene.add(light);
var render = function() {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(scene.children, true);
for (var i = 0; i < intersects.length; i++) {
this.tl = new TimelineMax();
this.tl.to(intersects[i].object.scale, 1, {
x: 2,
ease: Expo.easeOut
});
this.tl.to(intersects[i].object.scale, 0.5, {
x: 0.5,
ease: Expo.easeOut
});
this.tl.to(intersects[i].object.position, 0.5, {
x: 2,
ease: Expo.easeOut
});
this.tl.to(
intersects[i].object.rotation,
0.5,
{ y: Math.PI * 0.5, ease: Expo.easeOut },
"=-1.5"
);
}
}
window.addEventListener("mousemove", onMouseMove);
render();
</script>
</body>
</html>