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There's some weird reference sharing going on here. Repro was just to add two instances. The exposed variable does not have IsShared set to true. This should not be a static property. The states are not being properly applied (the collision footprint isn't changing correctly) and changing the state of one instance is affecting the other:
Commit SHA for repro, see Screens/Room_Castle_002 (Nardiak Repro)
450fa70ec38788e7ef61f281a12a682a72ee7888
The text was updated successfully, but these errors were encountered:
Unfortunately this is not reproducing for me, probably because the repro steps require something to be dynamic (created while the game is running) - whether that's a new entity or a new state or a new exposed variable I'm not sure.
Update - I also tried copy/pasting instances, and then deleting all instances and adding new ones. Perhaps this was a new variable or new entity created?
There's some weird reference sharing going on here. Repro was just to add two instances. The exposed variable does not have
IsShared
set to true. This should not be a static property. The states are not being properly applied (the collision footprint isn't changing correctly) and changing the state of one instance is affecting the other:Commit SHA for repro, see Screens/Room_Castle_002 (Nardiak Repro)
450fa70ec38788e7ef61f281a12a682a72ee7888
The text was updated successfully, but these errors were encountered: