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Fix optimize mesh disabled for pivot object
vpx_lightmapper #28: Commit 5b1eb91 pushed by vbousquet
August 23, 2023 18:23 39s master
August 23, 2023 18:23 39s
Fix influence map file size (missing compression)
vpx_lightmapper #27: Commit c2e5688 pushed by vbousquet
August 23, 2023 06:22 41s master
August 23, 2023 06:22 41s
Really fix logger
vpx_lightmapper #26: Commit 18a093c pushed by vbousquet
August 22, 2023 21:48 41s master
August 22, 2023 21:48 41s
Add missing import for handlers
vpx_lightmapper #25: Commit faea25e pushed by vbousquet
August 22, 2023 21:44 36s master
August 22, 2023 21:44 36s
Fix logger bug
vpx_lightmapper #24: Commit 26ddf9c pushed by vbousquet
August 22, 2023 21:33 41s master
August 22, 2023 21:33 41s
Fix running nestmap multiple times after mesh step
vpx_lightmapper #23: Commit 891c86f pushed by vbousquet
August 22, 2023 21:29 38s master
August 22, 2023 21:29 38s
Fix influence map resolution
vpx_lightmapper #22: Commit 47ed8b0 pushed by vbousquet
August 22, 2023 19:56 37s master
August 22, 2023 19:56 37s
Misc fix
vpx_lightmapper #21: Commit d12c859 pushed by vbousquet
August 22, 2023 18:03 37s master
August 22, 2023 18:03 37s
Fix and cleanup helper script. Move part settings to the collection p…
vpx_lightmapper #20: Commit e36f68e pushed by vbousquet
August 22, 2023 17:36 42s master
August 22, 2023 17:36 42s
Preserve nestmap when redoing mesh step (mainly for faster debug/dev)
vpx_lightmapper #19: Commit 132089c pushed by vbousquet
August 22, 2023 17:31 35s master
August 22, 2023 17:31 35s
Remove lightmap merging, compute part transform (bounds center, expli…
vpx_lightmapper #18: Commit fec9eea pushed by vbousquet
August 21, 2023 17:19 16m 1s master
August 21, 2023 17:19 16m 1s
Fix script erased on export
vpx_lightmapper #17: Commit 3b1f14c pushed by vbousquet
August 21, 2023 05:04 8m 43s master
August 21, 2023 05:04 8m 43s
Fix exporting transparency of baked parts with HDR range > 1
vpx_lightmapper #16: Commit ec206ef pushed by vbousquet
August 21, 2023 04:51 11m 45s master
August 21, 2023 04:51 11m 45s
Fix automatic shutdown
vpx_lightmapper #15: Commit d231884 pushed by vbousquet
August 21, 2023 04:45 6m 45s master
August 21, 2023 04:45 6m 45s
Redesign bakemap / lightmap merging
vpx_lightmapper #14: Commit 1ce2c4d pushed by vbousquet
August 20, 2023 20:32 40s master
August 20, 2023 20:32 40s
Fix script arrays
vpx_lightmapper #13: Commit cf7e1d6 pushed by vbousquet
August 20, 2023 15:30 38s master
August 20, 2023 15:30 38s
Fix stupid script array naming bug
vpx_lightmapper #12: Commit b9e0b11 pushed by vbousquet
August 20, 2023 14:26 37s master
August 20, 2023 14:26 37s
Renamed arrays to avoid name clash with baked part names
vpx_lightmapper #11: Commit 25f1c8b pushed by vbousquet
August 20, 2023 13:55 36s master
August 20, 2023 13:55 36s
Fix script line size exceeding 2048, fix missing colection pane
vpx_lightmapper #10: Commit 640cd6e pushed by vbousquet
August 20, 2023 13:34 36s master
August 20, 2023 13:34 36s
Export static parts as static
vpx_lightmapper #9: Commit 03c5033 pushed by vbousquet
August 20, 2023 10:23 39s master
August 20, 2023 10:23 39s
Always nest all bakemap as LDR (HDR for lightmap only)
vpx_lightmapper #8: Commit 4c0a0a8 pushed by vbousquet
August 20, 2023 10:22 38s master
August 20, 2023 10:22 38s
Better bake/light mesh naming
vpx_lightmapper #7: Commit 8046205 pushed by vbousquet
August 20, 2023 07:29 34s master
August 20, 2023 07:29 34s
Minor cleanups
vpx_lightmapper #6: Commit 7100d89 pushed by vbousquet
August 19, 2023 22:15 40s master
August 19, 2023 22:15 40s
Revert per mesh transform since this cause z fighting between bake me…
vpx_lightmapper #5: Commit 8500a75 pushed by vbousquet
August 19, 2023 21:10 37s master
August 19, 2023 21:10 37s
Define a (sensible) transform for all parts, do not apply a 180° Z ro…
vpx_lightmapper #4: Commit 59bc561 pushed by vbousquet
August 19, 2023 09:21 37s master
August 19, 2023 09:21 37s