4.2 Confusion #196
Connor-McCloskey
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Hello ! |
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hey guys, i have a problem with getting fmod work in godot 4.2.1,
but as soon as i start a scene with an emitter it immediately closes
after playing around a bit i would say it is something with loading the events, because it only cancels the scene if "autoplay" or "preload event" is checked. can someone help please |
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Hi there!
I'm a little confused about whether this project supports Godot 4.2 or not, so I figured I'd ask! It seems to going off of the title of the latest release, but when I try to point my project to my banks, it never seems to display them. Without more information, I didn't want to file a bug report, and it seems omnipresent enough that it seems like it's either a big bug or a symptom of the implementation for 4.2 just not being there yet :)
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