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I think this is caused by 2 issues. One is that the 'mysound.wav' file is not included in the export (although I have added *.wav as an include filter) and the other is that the 'res://' file path is not correctly translated to an absolute file path the fmod library can handle.
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Hi there,
I'm trying to use the low level API to play sounds on Android, as follows:
This does not seem to work. The following error message is shown in Logcat:
void godot::Fmod::load_file_as_sound(const godot::String &) (./src/godot_fmod.cpp:1408) - Unsupported file or audio format.
I think this is caused by 2 issues. One is that the 'mysound.wav' file is not included in the export (although I have added *.wav as an include filter) and the other is that the 'res://' file path is not correctly translated to an absolute file path the fmod library can handle.
Anyone any idea on how to solve this?
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