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弹幕冲突 #85
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如果是弹幕量大导致的冲突,可以通过过滤减少弹幕量优化; |
不是大量的 是预先load了50条弹幕,比如,1,2,3,4.... |
这个是自定义的弹幕吗? |
没有自定义哈 就是用的BarrageWalkTextSprite |
trackNumber 不要设置 |
通过 spritesNumberWithName 获取当前显示的弹幕数量,然后做些过滤试试。 |
后续呢? |
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本来预先load了已经存在的弹幕,再发送自己的弹幕时,会存在弹幕冲突,请问下该怎么解决呢
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