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弹幕分为:从后台拿过来的弹幕barrageModel+本人发送的弹幕; 要求:本人发送的弹幕不能丢失; 为了防碰撞,您加入了: if (hasBestTrack) { _destination.x = (self.direction == BarrageWalkDirectionL2R)?rect.origin.x + rect.size.width:rect.origin.x - self.size.width; } else { _destination.x = (self.direction == BarrageWalkDirectionL2R)?origin.x-1:origin.x+1; } 但当前面已经有5行弹幕(最多5行)并排走,然后我又要发送一条弹幕的时候,发送的弹幕就丢失了;能否设一个delay 延时处理呢?使得本人发送的弹幕既不碰撞,也不会丢失?
The text was updated successfully, but these errors were encountered:
继承覆盖 - (CGPoint)originInBounds:(CGRect)rect withSprites:(NSArray *)sprites 方法,可以粘贴过来 BarrageWalkSprite 的大部分代码。自己发送弹幕的时候,传入一个flag标志,然后在 - (CGPoint)originInBounds:(CGRect)rect withSprites:(NSArray *)sprites 方法里面判断这个 flag。如果是自己发送的弹幕,就令 hasBestTrack = YES.
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我也考虑了这样做,可是如果 hasBestTrack = YES.的话,那么我发送的这个弹幕,就会撞上前面的弹幕了。产品的意见是:要么延时,要么就从第6行出来!可是如果是延时处理的话,延时多少合适呢!从第6行出来也不好处理??不知大神您这边有何良策?
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弹幕分为:从后台拿过来的弹幕barrageModel+本人发送的弹幕;
要求:本人发送的弹幕不能丢失;
为了防碰撞,您加入了:
if (hasBestTrack) {
_destination.x = (self.direction == BarrageWalkDirectionL2R)?rect.origin.x + rect.size.width:rect.origin.x - self.size.width;
} else {
_destination.x = (self.direction == BarrageWalkDirectionL2R)?origin.x-1:origin.x+1;
}
但当前面已经有5行弹幕(最多5行)并排走,然后我又要发送一条弹幕的时候,发送的弹幕就丢失了;能否设一个delay 延时处理呢?使得本人发送的弹幕既不碰撞,也不会丢失?
The text was updated successfully, but these errors were encountered: