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RandomHelper.cs
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RandomHelper.cs
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using System;
using Microsoft.Xna.Framework;
namespace Flat
{
public static class RandomHelper
{
private static Random Rand = new Random();
public static int RandomInteger()
{
return Rand.Next();
}
public static int RandomInteger(Random rand)
{
return rand.Next();
}
public static int RandomInteger(int min, int max)
{
if(min == max)
{
return min;
}
if (min > max)
{
FlatUtil.Swap(ref min, ref max);
}
int result = min + Rand.Next() % (max - min);
return result;
}
public static int RandomInteger(Random rand, int min, int max)
{
if (min > max)
{
FlatUtil.Swap(ref min, ref max);
}
int result = min + rand.Next() % (max - min);
return result;
}
public static bool RandomBooleon()
{
int value = RandomHelper.RandomInteger(0, 2);
if(value == 0)
{
return false;
}
else
{
return true;
}
}
public static float RandomSingle()
{
return (float)Rand.NextDouble();
}
public static float RandomSingle(Random rand)
{
return (float)rand.NextDouble();
}
public static float RandomSingle(float min, float max)
{
if (min > max)
{
FlatUtil.Swap(ref min, ref max);
}
float result = min + (float)Rand.NextDouble() * (max - min);
return result;
}
public static float RandomSingle(Random rand, float min, float max)
{
if (min > max)
{
FlatUtil.Swap(ref min, ref max);
}
float result = min + (float)rand.NextDouble() * (max - min);
return result;
}
public static Color RandomColor()
{
Color result = new Color((float)Rand.NextDouble(), (float)Rand.NextDouble(), (float)Rand.NextDouble());
return result;
}
public static Color RandomColor(Random rand)
{
Color result = new Color((float)rand.NextDouble(), (float)rand.NextDouble(), (float)rand.NextDouble());
return result;
}
public static Color RandomColor(float brightness)
{
// https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx
// brightness = sqrt( .241 R^2 + .691 G^2 + .068 B^2 )
brightness = FlatMath.Clamp(brightness, 0f, 1f);
float r = RandomHelper.RandomSingle(0f, 1f);
float g = RandomHelper.RandomSingle(0f, 1f);
float b = RandomHelper.RandomSingle(0f, 1f);
float dec = 0.98f;
float inc = 1f / dec;
for(int i = 0; i < 64; i++)
{
float perceivedBrightness = FlatUtil.PercievedBrightness(r, g, b);
if(perceivedBrightness < brightness)
{
r *= inc;
g *= inc;
b *= inc;
}
else if(perceivedBrightness > brightness)
{
r *= dec;
g *= dec;
b *= dec;
}
dec += 0.0001f;
inc -= 0.0001f;
if(dec > 1f) { dec = 1f; }
if(inc < 1f) { inc = 1f; }
}
return new Color(r, g, b);
}
public static Vector2 RandomDirection()
{
float angle = RandomSingle(0, MathHelper.TwoPi);
Vector2 result = new Vector2(MathF.Cos(angle), MathF.Sin(angle));
return result;
}
public static Vector2 RandomDirection(Random rand)
{
float angle = RandomSingle(rand, 0, MathHelper.TwoPi);
Vector2 result = new Vector2(MathF.Cos(angle), MathF.Sin(angle));
return result;
}
}
}