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build.zig
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build.zig
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const std = @import("std");
const rlz = @import("raylib-zig");
pub const LibName = "game-boy";
pub const LibVersion = .{ .major = 0, .minor = 1, .patch = 0 };
pub const ChipLibName = "gb";
pub const ChipVersion = .{ .major = 0, .minor = 1, .patch = 0 };
pub const ExeName = "game-boy";
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const game_only = b.option(
bool,
"game_only",
"only build the game shared library",
) orelse false;
const raylib_dep = b.dependency("raylib-zig", .{
.target = target,
.optimize = optimize,
.shared = true,
});
const raylib = raylib_dep.module("raylib");
const raygui = raylib_dep.module("raygui");
const raylib_artifact = raylib_dep.artifact("raylib");
//web exports are completely separate
if (target.query.os_tag == .emscripten) {
const exe_lib = rlz.emcc.compileForEmscripten(b, ExeName, "src/main.zig", target, optimize);
//FIXME: There is a bug in emsc for 0.13.0 https://github.com/Not-Nik/raylib-zig/issues/108 upstream
exe_lib.linkLibrary(raylib_artifact);
exe_lib.root_module.addImport("raylib", raylib);
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
b.getInstallStep().dependOn(&link_step.step);
const run_step = try rlz.emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step("run", "Run " ++ ExeName);
run_option.dependOn(&run_step.step);
return;
}
const game_boy_module = b.addModule(ChipLibName, .{
.root_source_file = b.path("src/libs/game-boy.zig"),
.target = target,
.optimize = optimize,
});
const chip_lib = b.addSharedLibrary(.{
.name = ChipLibName,
.root_source_file = b.path("src/libs/game-boy.zig"),
.target = target,
.optimize = optimize,
.version = ChipVersion,
});
chip_lib.root_module.addImport("game-boy", game_boy_module);
b.installArtifact(chip_lib);
const game_lib = b.addSharedLibrary(.{
.name = LibName,
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
.version = LibVersion,
});
game_lib.linkLibrary(chip_lib);
game_lib.root_module.addImport(ChipLibName, game_boy_module);
game_lib.linkLibrary(raylib_artifact);
game_lib.root_module.addImport("raylib", raylib);
game_lib.root_module.addImport("raygui", raygui);
b.installArtifact(game_lib);
if (!game_only) {
const exe = b.addExecutable(.{
.name = ExeName,
.root_source_file = b.path("src/main.zig"),
.optimize = optimize,
.target = target,
});
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run " ++ ExeName);
run_step.dependOn(&run_cmd.step);
b.installArtifact(exe);
}
// build docs
const docs = b.step("docs", "Build documentation");
const install_docs = b.addInstallDirectory(.{
.source_dir = chip_lib.getEmittedDocs(),
.install_dir = .prefix,
.install_subdir = "docs",
});
docs.dependOn(&install_docs.step);
//Chip tests
const chip_test = b.addTest(.{
.name = "chip",
.root_source_file = b.path("src/libs/game-boy.zig"),
.target = target,
.optimize = optimize,
});
const chip_test_step = b.step("test_chip", "Run chip tests");
chip_test_step.dependOn(&chip_test.step);
const tests_step = b.step("test", "Run all tests");
tests_step.dependOn(chip_test_step);
}