Releases: tr7zw/EntityCulling
Releases · tr7zw/EntityCulling
1.6.3-1.7.10
Backport to 1.7.10 Forge by @Pelotrio.
1.6.3.1-1.20.4
- Update to 1.20.4
- Re-release to fix issues with refmaps
Full Changelog: 1.6.3-1.20.4...1.6.3.1-1.20.4
1.6.3-1.20.4
- Update to 1.20.4.
Full Changelog: 1.6.3-1.20.2...1.6.3-1.20.4
1.6.3-1.20.2
- Release NeoForge 1.20.2 build
- Rework build tooling
Full Changelog: 1.6.2-1.20.2...1.6.3-1.20.2
1.6.2-1.20.2
What's Changed
- Update to 1.20.2
- Create fr_fr.json by @Calvineries in #119
- Create vi_vn.json by @ImVietnam in #118
New Contributors
- @Calvineries made their first contribution in #119
- @ImVietnam made their first contribution in #118
Full Changelog: 1.6.2-1.20...1.6.2-1.20.2
1.6.2-1.20
What's Changed
- Update to 1.20
- Fix Ukrainian localization by @BurrConnie in #104
- Italian Translation by @TheBossMagnus in #108
- gradle: Fix executable bit by @5HT2 in #112
New Contributors
- @BurrConnie made their first contribution in #104
- @TheBossMagnus made their first contribution in #108
- @5HT2 made their first contribution in #112
Full Changelog: 1.6.2-1.19.4...1.6.2-1.20
1.6.2-1.19.4
- Update to 1.19.4
- Fix an issue with config loading
Full Changelog: 1.6.1-1.19.3...1.6.2-1.19.4
1.6.1-1.19.3
Changes:
- Add create entites to the default ticking whitelist
Full Changelog: 1.6.0-1.19.3...1.6.1-1.19.3
1.6.1-1.19.2
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(#77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in #94
- Add create entites to the default ticking whitelist
New Contributors
Full Changelog: 1.5.2-1.19.3...1.6.1-1.19.3
1.6.1-1.18.2
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(#77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in #94
- Add create entites to the default ticking whitelist
New Contributors
Full Changelog: 1.5.2-1.19.3...1.6.1-1.19.3