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Releases: tr7zw/EntityCulling

1.6.3-1.7.10

08 Mar 22:58
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Backport to 1.7.10 Forge by @Pelotrio.

1.6.3.1-1.20.4

11 Dec 21:08
987fdb1
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  • Update to 1.20.4
  • Re-release to fix issues with refmaps

Full Changelog: 1.6.3-1.20.4...1.6.3.1-1.20.4

1.6.3-1.20.4

11 Dec 19:33
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  • Update to 1.20.4.

Full Changelog: 1.6.3-1.20.2...1.6.3-1.20.4

1.6.3-1.20.2

11 Dec 17:49
e8bc9e6
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  • Release NeoForge 1.20.2 build
  • Rework build tooling

Full Changelog: 1.6.2-1.20.2...1.6.3-1.20.2

1.6.2-1.20.2

22 Sep 16:57
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What's Changed

New Contributors

Full Changelog: 1.6.2-1.20...1.6.2-1.20.2

1.6.2-1.20

08 Jun 12:18
5242e88
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What's Changed

New Contributors

Full Changelog: 1.6.2-1.19.4...1.6.2-1.20

1.6.2-1.19.4

14 Mar 17:00
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  • Update to 1.19.4
  • Fix an issue with config loading

Full Changelog: 1.6.1-1.19.3...1.6.2-1.19.4

1.6.1-1.19.3

19 Feb 17:24
0a5e2d9
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Changes:

  • Add create entites to the default ticking whitelist

Full Changelog: 1.6.0-1.19.3...1.6.1-1.19.3

1.6.1-1.19.2

20 Feb 20:37
cfbd52f
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What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(#77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in #94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: 1.5.2-1.19.3...1.6.1-1.19.3

1.6.1-1.18.2

21 Feb 18:06
74fadbd
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What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(#77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in #94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: 1.5.2-1.19.3...1.6.1-1.19.3