Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
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Updated
Jun 9, 2023 - C++
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Voxel cone traced dynamic global illumination.
OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing
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