Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A volumetric fog implementation in Unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
d3d11 volumetric light
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