Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
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Updated
Jul 29, 2024 - C#
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
Book of Post-Processing Shaders (Godot 4 and Unity)
Virtual-Inertial SLAM: VI-SLAM performance evaluations in virtual environments using real inertial data
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
Enables Shadows For Sprites - And Motion Vectors In Unity
We want to build a SAO Alicization fangame for VR
2020.1.13f1 Unity HDRP Project with all DOTS required packages and proper StyleCop enforcement.
I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
Comparing machine and human perception of environment texture for AR
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