Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, deeply tested.
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Updated
Nov 3, 2024 - C++
Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, deeply tested.
Test scene for mipmap settings in Godot 4.0
A automatic mip-disabling tool for bfres files in Zelda: Breath of the Wild.
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
A simple example showing how to manually render into individual mip slices in Unity
explore mipmap and anisotropic filtering options in webgl2
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