High Performance CPU/GPU Physically Based Renderer in Rust
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Updated
Nov 28, 2024 - Rust
High Performance CPU/GPU Physically Based Renderer in Rust
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
GPU Physically Based Renderer (CUDA Base) [2022]
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
The companion code repository for 'The Joy of Ray Tracing' video series on YouTube
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
ReSTIR DI in Falcor Rendering Framework
Computer Graphics 2 laboratories, homework and project.
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