The underwater robot obstacle avoidance project with the method of deep reinforcement learning
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Updated
Oct 9, 2022 - Python
The underwater robot obstacle avoidance project with the method of deep reinforcement learning
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Applying the DQN-Agent from keras-rl to Starcraft 2 Learning Environment and modding it to to use the Rainbow-DQN algorithms.
PTIT's Major Project: Python Programing - This project involves training an AI agent to recognize and capture game patterns while playing. I created this repo for future use and due to my interest in applying AI to real life.
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