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The Healing Buff component can be used by players when they need to heal themselves. They can enter the area and receive healing over time while in the area. This could be useful for players that come back from fighting enemies that need to recover their health.
The Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active.
The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message.
Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.
The DNA Generator is a tool that can be used to generate content based on traits from NFTs. It can load in a specific NFT, display a random NFT from a collection, and can also be used to build your NFT by outputting the trait type and trait value to the Event Log for you to easily use on OpenSea.
The NFT Random Cosmetic component will give players the ability to run through a trigger and receive a random box cosmetic that is attached to the head socket. These cosmetics are NFTs that have been lazy minted on OpenSea.
The Damageable Health bar component will show a health bar for objects that can take damage and die. For example, the damageable objects in Core Content. This component can be added as a child and will look for the damageable object above it.
The NFT Display Attributes component will display the attributes of an NFT in the UI. Attributes are a great way to create content in Core. You can read the attributes of an NFT and do something based on the attributes.
The bounce pad component will allow creators to place these around the map which could be used to get to certain areas of the level that could be unreachable by other means.
The Player Indicator component will add an indicator above all player's heads in the game so that players can easily find where other players are in the game.
The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.