A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
-
Updated
Oct 11, 2024 - Go
A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)
A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.
JoBase is a fast Python game library for beginner coders.
Go language port of Chipmunk2D 7.0.3 physics library.
ebiten-chipmunk is an implementation of the cp.Drawer interface of jakecoffman/cp/v2 using Ebitengine.
Chipmunk2D integration module for Godot Engine
Serpent 2D Physics Support
ebitencm is setanarut/cm physics space drawing package
A unified solution for gamedev boilerplate code in C++
Physics-based arcade game, made for fun back in 2010
Platform game with chipmunk physics
Remake of The TAD engine (dev-repo)
Idiomatic and fast C# bindings for the Chipmunk physics engine
First draft of a simple C++20 game engine with physics support
Add a description, image, and links to the chipmunk2d topic page so that developers can more easily learn about it.
To associate your repository with the chipmunk2d topic, visit your repo's landing page and select "manage topics."