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behavioral-sciences

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Terracotta (a portmanteau of Tool for Education Research with RAndomized COnTrolled TriAls) is a plug-in to the learning management system that allows the contents of online assignments to be differentiated for experimental treatment variations, and to be assigned randomly to different groups of students. Terracotta also enables privacy protecti…

  • Updated Oct 30, 2024
  • Java

Selfplay is a Python framework designed for simulating role-based dialogues using chatbot interactions. It provides a flexible environment for creating and testing conversational scenarios, making it ideal for research, training, and interactive applications. With built-in templates for various role-play situations, Selfplay helps automate dialogue

  • Updated Sep 11, 2024
  • Python

Our aim is to explore the Behavior Modality. This involves explaining, predicting, and optimizing human behavior in the real world, especially from the context of marketing, advertising, and computational social science. Applications include targeting, personalization, recommendation, marketing content generation, etc.

  • Updated Nov 11, 2024
  • HTML

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