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cfg_build_default.py
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cfg_build_default.py
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################################################
# !!!! DO NOT DELETE ANY FIELD OF THIS FILE !!!!
################################################
# Compiler name.
# On Windows desktop, could be "vc140", "vc120", "mingw", "auto".
# On Windows store, could be "vc140", "vc120", "auto".
# On Windows phone, could be "vc140", "vc120", "auto".
# On Android, could be "clang", "auto".
# On Linux, could be "gcc", "auto".
# On MacOSX, could be "clang", "auto".
# On iOS, could be "clang", "auto".
compiler = "auto"
# Toolset name.
# On Windows desktop, could be "v140", "v140_xp", "v120", "v120_xp", "auto".
# On Windows store, could be "auto".
# On Windows phone, could be "auto".
# On Android, could be "auto".
# On Linux, could be "auto".
# On MacOSX, could be "auto".
# On iOS, could be "auto".
toolset = "auto"
# Target CPU architecture.
# On Windows desktop, could be "x86", "x64".
# On Windows store, could be "arm", "x86", "x64".
# On Windows phone, could be "arm", "x86".
# On Android, cound be "armeabi", "armeabi-v7a", "arm64-v8a", "x86", "x86_64".
# On Linux, could be "x86", "x64".
# On MacOSX, could be "x64".
# On iOS, could be "arm", "x86".
arch = ("x64", )
# Configuration. Could be "Debug", "Release", "MinSizeRel", "RelWithDebInfo".
config = ("Debug", "RelWithDebInfo")
# Target platform for cross compiling. Could be "android" plus version number, "win_store", "win_phone" plus version number, "ios", or "auto".
target = "auto"
# A name for offline FXML compiling. Could be one of "d3d_11_0", "d3d_10_1", "d3d_10_0", "d3d_9_3", "d3d_9_1", "gles_2_0", "gles_3_0", "gles_3_1", "gles_3_2", or "auto".
shader_platform_name = "auto"