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Button.h
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Button.h
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/* $Id$
||
|| @file Button.cpp
|| @author Alexander Brevig <alexanderbrevig@gmail.com>
|| @url http://alexanderbrevig.com
||
|| @description
|| | This is a Hardware Abstraction Library for Buttons
|| | It providea an easy way of handling buttons
|| #
||
|| @license LICENSE_REPLACE
||
*/
#ifndef Button_h
#define Button_h
#include <inttypes.h>
#define BUTTON_PULLUP HIGH
#define BUTTON_PULLUP_INTERNAL 2
#define BUTTON_PULLDOWN LOW
class Button;
typedef void (*buttonEventHandler)(Button&);
class Button {
public:
Button(uint8_t buttonPin, uint8_t buttonMode=BUTTON_PULLUP_INTERNAL);
void pullup(uint8_t buttonMode);
void pulldown();
bool isPressed();
bool wasPressed();
bool stateChanged();
bool uniquePress();
void setHoldThreshold(unsigned int holdTime);
bool held(unsigned int time=0);
bool heldFor(unsigned int time);
void pressHandler(buttonEventHandler handler);
void releaseHandler(buttonEventHandler handler);
void clickHandler(buttonEventHandler handler);
void holdHandler(buttonEventHandler handler, unsigned int holdTime=0);
unsigned int holdTime() const;
inline unsigned int presses() const { return numberOfPresses; }
bool operator==(Button &rhs);
private:
uint8_t pin;
uint8_t mode;
uint8_t state;
unsigned int pressedStartTime;
unsigned int holdEventThreshold;
buttonEventHandler cb_onPress;
buttonEventHandler cb_onRelease;
buttonEventHandler cb_onClick;
buttonEventHandler cb_onHold;
unsigned int numberOfPresses;
bool triggeredHoldEvent;
};
#endif