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@LordDeatHunter improved the textures and animations for projectiles. We decided not to add transparency to texture itself to give the fade out effect, but rather use Bevy to provide a fade out effect.
This fade out effect should be strong enough to eliminate the jarring "popping out" appearance that no transparency in the animation gives.
The text was updated successfully, but these errors were encountered:
@LordDeatHunter improved the textures and animations for projectiles. We decided not to add transparency to texture itself to give the fade out effect, but rather use Bevy to provide a fade out effect.
This fade out effect should be strong enough to eliminate the jarring "popping out" appearance that no transparency in the animation gives.
The text was updated successfully, but these errors were encountered: