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Divide Mega-Player Component into Multiple Smaller Components (#168)
* remove * imports for character and player files * remove unused collider_density for player component * separate movement and status components in PlayerComponent to PlayerMovementStatsComponent and PlayerStatusComponent, and create PlayerBundle * remove unused collider dimensions from player component * change player_index in PlayerComponenet to its own component, PlayerIDComponent * remove PlayerStatusComponenent and move movement_enabled to PlayerMovement Component * add PlayerAttractionComponenent and move relevent values into it from PlayerComponent * add PlayerOutgoingDamageComponent and move collision damage into it from PlayerComponent * add PlayerIncomingDamageComponent and move incoming damage multiplier into it from PlayerComponent * add PlayerAbilitiesComponent, change PlayerComponent into a flag component * change player ui query to Or filters * add components for player interface module
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