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Update Cargo.toml to allow specifying using "metal" gfx backend #97

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tigleym opened this issue Dec 7, 2020 · 0 comments
Open

Update Cargo.toml to allow specifying using "metal" gfx backend #97

tigleym opened this issue Dec 7, 2020 · 0 comments
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dev-workflow Issues addressing any papercuts that should be added to our dev workflow

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@tigleym
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tigleym commented Dec 7, 2020

Building the project on MacOS requires the user to change the gfx backend to use "metal" by changing the following line in Cargo.toml:

features = ["vulkan"] => features = ["metal"]

Without this, the user won't be able to compile the game. This issue should investigate adding an option to allow compiling the game by specifying which backend should be used. Perhaps something like:

cargo build --features metal    // defaults to "vulkan"
@tigleym tigleym added the dev-workflow Issues addressing any papercuts that should be added to our dev workflow label May 17, 2021
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dev-workflow Issues addressing any papercuts that should be added to our dev workflow
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