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Create layering framework for visuals #133

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cdsupina opened this issue Mar 30, 2021 · 0 comments
Open

Create layering framework for visuals #133

cdsupina opened this issue Mar 30, 2021 · 0 comments
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enhancement New feature or request refactoring Improvements to code/infrastructure quality

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@cdsupina
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The layering of visuals in the game is all over the place. There are some "z level" constants in constants/mod.rs. Some visuals are hard-coded with a z level. We should have solidly defined z levels (layers) for every visual in the game with a sensible way of accessing the layering data (maybe a resource?).

We also need to decide in what order should visuals appear. (should enemies appear above bosses?, should blasts appear above consumables?, should the player appear below blasts? effects?)

@cdsupina cdsupina added enhancement New feature or request refactoring Improvements to code/infrastructure quality labels Mar 30, 2021
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Labels
enhancement New feature or request refactoring Improvements to code/infrastructure quality
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