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10 Task
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10 Task
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#include <iostream>
using namespace std;
int main() {
setlocale(0, "");
int figure, type, length2, size, width, high;
int length1 = 0;
char texture;
cout << "Геометрические фигуры!" << endl;
cout << "[1] Линия" << endl;
cout << "[2] Квадрат" << endl;
cout << "[3] Прямоугольник" << endl;
cout << "[4] Треугольник" << endl;
cout << "Выберите фигуру: ";
cin >> figure;
system("cls");
if (figure == 1) {
cout << "Фигура: Линия " << endl;
cout << "[1] Горизонтальная" << endl;
cout << "[2] Вертикальная" << endl;
cout << "Выберите тип:" << endl;
cin >> type;
cout << "Введите длину: ";
cin >> length2;
cout << "Введите текстуру: ";
cin >> texture;
cout << "Результат:" << endl;
switch (type) {
case 1:
while (length1 < length2) {
cout << texture;
length1++;
}
break;
case 2:
while (length1 < length2) {
cout << texture << endl;
length1++;
}
break;
default:
cout << "Такого типа фигуры не существует";
break;
}
}
else if (figure == 2) {
cout << "Фигура: Квадрат " << endl;
cout << "[1] Заполненный" << endl;
cout << "[2] Пустой" << endl;
cout << "Выберите тип: ";
cin >> type;
cout << "Размер: ";
cin >> size;
cout << "Текстура квадрата: ";
cin >> texture;
cout << "Результат:" << endl;
switch (type) {
case 1:
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
cout << texture << " ";
}
cout << "\n";
}
break;
case 2:
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
if (y == 0 || y == size - 1 || x == 0 || x == size - 1) {
cout << texture << " ";
}
else {
cout << " ";
}
}
cout << "\n";
}
break;
}
}
else if (figure == 3) {
cout << "Фигура: Прямоугольник" << endl;
cout << "[1] Заполненный" << endl;
cout << "[2] Пустой" << endl;
cout << "Выберите тип: ";
cin >> type;
cout << "Ширина: ";
cin >> width;
cout << "Высота: ";
cin >> high;
cout << "Текстура: ";
cin >> texture;
cout << "Результат:" << endl;
switch (type) {
case 1:
for (int y = 0; y < high; y++) {
cout << "\t";
for (int x = 0; x < width; x++) {
cout << texture << " ";
}
cout << "\n";
}
break;
case 2:
for (int y = 0; y < high; y++) {
for (int x = 0; x < width; x++) {
if (y == 0 || y == high - 1 || x == 0 || x == width - 1) {
cout << texture << " ";
}
else {
cout << " ";
}
}
cout << "\n";
}
break;
}
}
else if (figure == 4) {
cout << "Фигура: Треугольник" << endl;
cout << "[1] Заполненный" << endl;
cout << "[2] Пустой" << endl;
cout << "Выберите тип: ";
cin >> type;
cout << "Высота: ";
cin >> high;
cout << "Текстура: ";
cin >> texture;
cout << "Результат: " << endl;
switch (type) {
case 1:
for (int y = 0; y < high; ++y)
{
for (int x = high; x > y; --x) {
cout << ' ';
}
for (int x = 0; x < 2 * y - 1; ++x) {
cout << texture;
}
cout << endl;
}
break;
case 2:
for (int y = 0; y < high; y++) {
for (int x = 0; x < high; x++) {
if (y == high/2 || x == (high/2) + y || x == (high/2) - y) {
cout << texture;
}
else {
cout << " ";
}
}
cout << endl;
}
break;
}
}