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PyKinect2.pyproj
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PyKinect2.pyproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>862156b9-96a7-4f85-bb66-b7ec70418cf7</ProjectGuid>
<ProjectHome>.</ProjectHome>
<StartupFile>pykinect2/PyKinectBodyGame.py</StartupFile>
<SearchPath>
</SearchPath>
<WorkingDirectory>.</WorkingDirectory>
<OutputPath>.</OutputPath>
<Name>PyKinect2</Name>
<RootNamespace>PyKinect2</RootNamespace>
<IsWindowsApplication>False</IsWindowsApplication>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>true</DebugSymbols>
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
<ItemGroup>
<Compile Include="pykinect2/examples/PyKinectBodyGame.py" />
<Compile Include="pykinect2/PyKinectRuntime.py" />
<Compile Include="pykinect2/PyKinectV2.py" />
</ItemGroup>
<ItemGroup>
<Content Include="README.md" />
</ItemGroup>
<PropertyGroup>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<PtvsTargetsFile>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets</PtvsTargetsFile>
</PropertyGroup>
<Import Condition="Exists($(PtvsTargetsFile))" Project="$(PtvsTargetsFile)" />
<Import Condition="!Exists($(PtvsTargetsFile))" Project="$(MSBuildToolsPath)\Microsoft.Common.targets" />
<!-- Uncomment the CoreCompile target to enable the Build command in
Visual Studio and specify your pre- and post-build commands in
the BeforeBuild and AfterBuild targets below. -->
<!--<Target Name="CoreCompile" />-->
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
</Project>