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Hi,
I have the same issue.
I get no rotations or translations either when trying to get the output (always zero)...
// Retrieve resulting geometries
for (Item& r : input) {
auto polygon = r.transformedShape();
auto rotation=r.rotation();
auto translation=r.translation();
}
Ok figured out what was happening in my instance, had to define a threading type via a preprocessor definition, i used:
LIBNEST2D_THREADING_std
fixed the issue.
Cheers.
I tried running the sample code from the main page but it did not move any polygons and moved all of them in separate bins. Can you advice?
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