v2.8
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Now open the pacenote tool in the middle of the game, the pacenotes are played according to the current car position.
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Using the .net 6.0.10 runtime
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Added the ability to adjust the voice compactness
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Fixed the problem that the tool failed to start caused by uninstalling RSF RBR by manual deletion
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Adjusted the window identification logic of the floating window to ensure that the floating window can be displayed correctly when the game is windowed
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Interface adjustment
- The interface is now shorter, fatter and more compact
- Modify the "Play sample voice" button effect to use the selected voice pack to play the sample pacenote clips
- Removed the confusing voice-only playback mode, now only scripted mode
- The information in the upper right corner of the floating window supports multiple languages
- Simplify the interface a bit, and get rid of the confusing recording-related options
- The interface adds a description tooltip for voice packs
- Adjust the default size of the dashboard 0.17->0.12
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Voice package adjustment
- Adjusted the English voice pack of mesa and added some missing English voices
- Use Microsoft Xiaoice (Childhood) Voice Pack to replace Microsoft Huihui
- Adjusted the alternatives for some missing voices, reducing the replacement frequency of default voice packs
- Removed the excessively long words about "bus/subway" in Microsoft Xiaoice's voice
- Support OGG format voice, because MP3 voice naturally has bugs
- Export Microsoft Xiaoice voice to ogg format instead of mp3 format!
- By default, the calls at the start and end of the track is turned off, and the collision sound is turned off by default
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Pacenote adjustment
- Added an alternative to the modified statement tightens_bad: caution>tightens, such as "3 left caution tightens", which means a very dangerous "tightens"
- Added "into" (within 15m) and "and" (within 30m) in the middle of the relatively close corders in RBR
- Added modifier statement support for plus and minus
- If "into" or "and" is triggered, two corners will be broadcast continuously, such as "3 left and 5 right", instead of waiting for a while after reporting "into" or "and" before reporting the next corner (destroying the rhythm), add configuration switch can be turned on and off
- If the distance_call of the numeric type pacenote is triggered, the numeric voice will be added to the last pacenote record, and the configuration switch can be turned on and off
- Adjusted the relevant pacenote content of the US_ New England_ Beaver Creek Trail Forward map in the DR2 game
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When uninstalling, it will be uninstalled together with the files in My Documents
- Note: When creating voice packs or pacenote scripts, please do not modify the original files, as the modified content may be lost due to the process of uninstallation and installation