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As I don't own a mac, it's basically impossible for me to develop for it. |
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Any chance the code can be built on a modern (non-Intel chipset) Mac? I noticed you were using OpenGL - which of course on a Mac is bad/good: bad because OpenGL on Mac is essentially dead - but good because translation layers like ANGLE/MetalANGLE are a good possibility.
Just curious - and really nice work BTW.
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